Viewing all posts in: Interface

Tuesday October 13, 2009

NYT Video Segments

Video Interface for the New York Times breaks the video down into navigable chunks

The New York Times does a fantastic job of providing just the right detail in just the right way to keep me engaged and informed. Not seeing this same kind of effort from big TV, online or otherwise.

Image posted by Matt Donovan in Accessibility/Usability, Design, Information Design, Interface, User Experience .

Thursday March 5, 2009

Stream of consciousness on Microsoft Surface

This is floated through my mind while walking down the hall to get a drink:

“The future of interaction design is so circular – dials, ripples… water is a good analogy for Surface interactions. It’s organic – people understand how water reacts to the touch. Ripples. Ripples are so automatic. They just do stuff. What if the Surface was actually water… and the real ripples made things happen. Liquid computing! The AUTOMATION!!!”

Snippet posted by Matt Donovan in Interface, Microsoft, Technology, User Experience .

Friday January 9, 2009

Welcome. Now, don't come back.

If your RSS feed is well-highlighted (like, so a 6 year old could subscribe to it) and contains the right level of detail (unlike this blog), then your experience design should really focus on first-time visitors. Great blogs never require me to return.

Snippet posted by Matt Donovan in Accessibility/Usability, Interface, Usability, User Experience .

Wednesday January 7, 2009

View more, if only a little

comparison of before/after states of a show-content action on Apple's movie trailers site

I’m seeing this “View More” link a lot lately. More often than not, the hidden content is no more than a few sentences long. I’m guessing this was implemented in the example above to keep the ads at the bottom of the screen from appearing below the virtual fold in instances when the selection box on the right is wider.

This just a friendly reminder to go back and test the dickens out of even the smallest features. Hiccups like this can easily be avoided.

Image posted by Matt Donovan in Infographic, Interface, User Experience .

Monday November 17, 2008

"The Much Under-appreciated Principle of Pleasure"

Nick Merritt posits on why Apple creates interfaces with higher perceived quality than their competitors:

It is not just enough to make using something easy … When it comes to deciding what choices to make, it helps that a team has a supremely clear vision of the role the technology is going to play in the lives of its users, as the original Mac team did, as I suspect, the iPhone team does today, and to be fair to Microsoft, the Surface team has.

Read the full post, Why Apple is great at interfaces when others are not on TechRadar.com.

Snippet posted by Mark Kraemer in Apple, Interface, Microsoft, User Experience .